Paul Grimm Podcast Interview

Paul Grimm

Paul Grimm

In this week’s podcast I chat with my great friend Paul Grimm.

“The Grimm Reaper” and I talk about

  • How he first got into tournament chess after a random encounter on the 16th Street mall in Denver
  • “Operation Swindle Master” and Paul’s Quixotic journey to 1800.
  • Getting burned out with chess
  • Comparisons with Chess and Running
  • Involvement with running a chess club and chess politics
  • Paul’s chess journeys and favorite tournaments in Lindsborg Kansas, Reno, Vegas, New Mexico, Craig CO, U.S. Opens and the 24 hour tournament.
  • Some of Paul’s famous swindles, including his stalemate against Master Mikhail Ponomarev
  • Paul’s famous “Grimmbase” and his use of technology with chess


You are sure to enjoy this podcast!

As always, you can listen to the podcast right here on the webpage, or download it to listen to on your computer or portable MP3 player/iPod.

If you are an iTunes user, you can subscribe there as well – search for “Tactics Time” MP3 podcast interview with Paul Grimm (Right Click to download) interview with Paul Grimm PDF Transcript

Here is Paul’s famous “swindle master” stalemate, mentioned above (Answer at bottom).  Randy Reynolds told me after seeing this position in one of my newsletters that he recognized the position immediately, and that he uses it to demonstrate the idea of stalemate when teaching chess to kids. 

White to Move

[Event “US G60 Championship”]
[Site “Durango, CO”]
[Date “2004.11.05”]
[Round “2”]
[White “Grimm, Paul”]
[Black “Ponomarev, Mikhail”]
[Result “1/2-1/2″]
[ECO “B01″]
[WhiteElo “1691”]
[BlackElo “2206”]
[PlyCount “82”]
[EventType “game”]

1. e4 d5 2. e5 c5 3. d4 cxd4 4. Qxd4 Nc6 5. Bb5 a6 6. Bxc6+ bxc6 7. f4 Bf5 8.
c3 e6 9. Nf3 Bxb1 10. Rxb1 Qa5 11. a3 c5 12. Qd3 c4 13. Qc2 Bc5 14. Ke2 Ne7 15.
Be3 Bxe3 16. Kxe3 Qc5+ 17. Ke2 Nf5 18. Qd2 h5 19. Nd4 Nxd4+ 20. Qxd4 Qxd4 21.
cxd4 Rb8 22. Rhc1 Rb3 23. Rc3 Rb7 24. b4 Kd7 25. a4 Rhb8 26. Kd2 Rxb4 27. Ra1
Rb2+ 28. Rc2 R8b3 29. Rxb2 Rxb2+ 30. Kc3 Rxg2 31. Rb1 Kc7 32. a5 Rxh2 33. Rb6
Rh4 34. Rxa6 Rxf4 35. Kb4 c3 36. Kc5 c2 37. Rc6+ Kb8 38. Kb6 Rxd4 39. Rxc2 Rb4+
40. Ka6 g5 41. Rb2 Rxb2 1/2-1/2

 Paul Grimm’s USCF Member Details

Answer: 41. Rb2! forces a stalemate.  The black rook is pinned to its own king, so cannot move off the B file, has nowhere to retreat, and the white king has no legal moves.  If black just allows white to capture the rook, white will end up winning.  “No one ever won a game by resigning” (Saviely Tartakower)

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